{"product_id":"conspit-cpp-lite-pedals","title":"Conspit CPP-Lite Pedals","description":"\u003cp\u003e\u003cb\u003eConspit CPP-Lite\u003c\/b\u003e pedals pack a serious punch in a compact footprint. Built around a rigid T6 aluminum alloy frame, they combine clean machining with clever tech for a setup that doesn’t just look the part—it backs it up every lap. The \u003cb\u003ehydraulic brake with M‑DVF vibration feedback\u003c\/b\u003e gives the brake pedal actual texture, not just resistance. And the \u003cb\u003enon-contact Hall sensors\u003c\/b\u003e on the throttle ensure a silky input curve that’s just as suited for feathering around corners as it is for hammering down the straights.\u003c\/p\u003e\n\u003ch2\u003eWhat Sets the Conspit CPP-Lite apart?\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eSmooth Throttle Control with Zero Wear\u003c\/b\u003e Hall effect sensors aren’t new, but the way Conspit implements them here gets attention. The throttle and clutch use concealed non-contact sensors, so you’re not grinding against any physical wear points. That translates to consistently smooth inputs over time and minimal signal drift—especially helpful when fine modulation is needed in traction-limited conditions. Racers love how refined the throttle pedal feels, especially when trail throttling out of tight corners.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eHydraulic Brake That Feels Predictable\u003c\/b\u003e While many pedal sets in this range stick to load cells, the CPP-Lite’s hydraulic brake offers a noticeable difference in feel and linearity. It reacts to pressure more like a real brake system, with fluid response instead of spring compression alone. Users consistently say that it delivers better pedal modulation across long stints, and that it’s easier to trust under heavy braking than purely mechanical systems.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eIntegrated Vibration Adds Useful Feedback\u003c\/b\u003e The built-in M‑DVF vibration system is more than a gimmick—it gives tactile cues that drivers often rely on but don’t get in sim setups. Whether it’s ABS triggering, tire lockup, or road texture, it helps make up for the lack of physical seat movement in a static rig. It syncs with SimHub and iRacing directly, which makes it plug-and-play for most racers and a huge bonus for training consistency.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eiSpeed Software Makes Setup Intuitive\u003c\/b\u003e The included software, developed with iSpeed Racing, provides detailed telemetry overlays, custom throttle and brake curves, and 0–100 km\/h acceleration testing. It’s one of the few packages where the software is actually useful instead of being a chore. Many users highlight how easy it is to dial in pedal behavior for different cars without needing to dive into external software or guesswork.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003ePros and Cons\u003c\/h2\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003ePros\u003c\/th\u003e\n\u003cth\u003eCons\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eHydraulic brake system provides fluid pedal feedback\u003c\/td\u003e\n\u003ctd\u003eNo native support for consoles\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eNon-contact Hall sensors improve long-term accuracy\u003c\/td\u003e\n\u003ctd\u003eClutch not included in standard version\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBuilt-in vibration works with SimHub and iRacing\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSoftware offers detailed tuning and telemetry tools\u003c\/td\u003e\n\u003ctd\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ch2\u003eSpecifications\u003c\/h2\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eSpecification\u003c\/th\u003e\n\u003cth\u003eValue\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBrand\u003c\/td\u003e\n\u003ctd\u003eConspit®\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePlatform\u003c\/td\u003e\n\u003ctd\u003ePC\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eMaterial\u003c\/td\u003e\n\u003ctd\u003eT6 aluminum alloy with CNC machining\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eColor\u003c\/td\u003e\n\u003ctd\u003eBlack, Purple\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eConnection\u003c\/td\u003e\n\u003ctd\u003eUSB\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eProduct Weight\u003c\/td\u003e\n\u003ctd\u003e6 kg\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eBrake Sensor\u003c\/td\u003e\n\u003ctd\u003eHydraulic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eThrottle Sensor\u003c\/td\u003e\n\u003ctd\u003eNon-contact Hall effect\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eVibration System\u003c\/td\u003e\n\u003ctd\u003eM‑DVF, compatible with SimHub and iRacing\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSoftware Support\u003c\/td\u003e\n\u003ctd\u003eiSpeed Racing plugin, real-time tuning + telemetry\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ch2\u003eConspit CPP-Lite Compatibility\u003c\/h2\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003cth\u003eComponent\u003c\/th\u003e\n\u003cth\u003eCompatible?\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWindows PC\u003c\/td\u003e\n\u003ctd\u003eYes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eiSpeed Racing Software\u003c\/td\u003e\n\u003ctd\u003eYes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSimHub\u003c\/td\u003e\n\u003ctd\u003eYes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eiRacing Vibration Feedback\u003c\/td\u003e\n\u003ctd\u003eYes\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eConsole Platforms (PlayStation, Xbox)\u003c\/td\u003e\n\u003ctd\u003eNo\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eConnection Type\u003c\/td\u003e\n\u003ctd\u003eUSB\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003eThe \u003cb\u003eConspit CPP-Lite\u003c\/b\u003e connects directly via \u003cb\u003eUSB\u003c\/b\u003e and is fully compatible with \u003cb\u003eWindows PC\u003c\/b\u003e setups. It supports \u003cb\u003eSimHub and iRacing vibration feedback\u003c\/b\u003e through its built-in M‑DVF system, giving it a direct link to telemetry data without needing external motors or shakers. It integrates smoothly with the iSpeed Racing software, which offers comprehensive control and tuning options. The build is universal in design, so it fits with nearly all sim racing rigs that accommodate pedal mounting plates—but note, a clutch pedal may be optional depending on the configuration.\u003c\/p\u003e\n\u003cp\u003ePlatform-wise, this is strictly a \u003cb\u003ePC-focused pedal set\u003c\/b\u003e. The USB interface works with most sim racing titles including iRacing, Assetto Corsa, ACC, and rFactor 2. That said, it \u003cb\u003edoes not support consoles\u003c\/b\u003e like Xbox or PlayStation directly, and there’s no console-compatible mode or firmware workarounds available. If you're running a console-based rig, these pedals won’t interface without a PC-based input hub or custom controller mapping, which isn’t officially supported.\u003c\/p\u003e","brand":"Conspit","offers":[{"title":"2 Pedal Set","offer_id":51445095563597,"sku":"","price":599.0,"currency_code":"EUR","in_stock":true},{"title":"3 Pedal Set","offer_id":51445095596365,"sku":"","price":720.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0844\/4271\/0349\/files\/ConspitCPP-Lite3Pedals02-550x550w.webp?v=1744037383","url":"https:\/\/simracerzone.com\/bg\/products\/conspit-cpp-lite-pedals","provider":"SimRacerZone","version":"1.0","type":"link"}