Description
Conspit CPP-Evo Pedals bring that firm, progressive pedal feel you didn’t realize you were missing—until now. Designed with a 2nd Generation Dual-Stage Hydraulic System and a seriously dialed-in construction, this set is about giving your feet the feel and control they’d have in a proper race car. From the soft initial bite to the stiff final press, each stroke is satisfying and repeatable. Add in the M-DVF vibration feedback module, and you’ve got a setup that talks to you with every corner and braking zone.
What Sets the Conspit CPP-Evo Pedals apart?
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Differentiated Dual-Stage Brake Feel What really stands out is the braking system—this isn’t just about resistance. The pedal transitions through a soft elastomer at first, then stiffens dramatically as both front and rear chambers compress together. It's the sort of feeling you typically only find in high-end race-prep cars. Racers online consistently say it's one of the closest experiences to threshold braking they've found in sim gear without moving up to custom motorsport conversions.
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Hydraulic Sensor That Picks Up Everything The 20MPa pressure sensor isn’t just there for show. It registers subtle pedal modulation with excellent consistency across long sessions. That means it doesn’t just survive endurance runs—it delivers lap after lap without fade or noise in the signal. Users often mention how much confidence it gives them under trail braking and heavy braking zones where detail and consistency really count.
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Mechanical Adjustability Without the Headache You can tweak nearly every aspect of this pedal set, from angle and height to bite points and spring preload. And it’s not the kind of adjustability that takes an engineering degree either—adjustments are simple and well-marked. Compared to other pedals with similar customization, racers highlight how quickly they were able to find a “sweet spot” that worked for their driving style.
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M-DVF Vibration Module Brings Back Missing Sensation The built-in vibration system plugs directly into SimHub or iRacing’s telemetry, delivering rumble cues through the pedal body that simulate surface changes, ABS pulses, or locking tires. Most sets in this price range skip haptics entirely or need you to buy third-party mods. Here, it’s integrated, and it adds a layer of sensory feedback that racers didn’t realize they were missing—until they try driving without it.
Pros and Cons
Pros |
Cons |
Dual-stage hydraulic brake offers distinct pedal phases |
Limited compatibility outside Windows PC |
Wide adjustability in pedal feel and geometry |
Setup may require tuning for optimal performance |
Integrated vibration feedback supports SimHub and iRacing |
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Durable CNC-machined aluminum construction |
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Specifications
Specification |
Value |
Brake System |
2nd Generation Dual-Stage Hydraulic |
Hydraulic Sensor |
20 MPa high-precision sensor |
Pedal Adjustability |
Angle, height, spacing, footrest, spring preload |
Brake Adjustability |
Front/rear preload + 4 pedal force levels |
Throttle Adjustability |
4 pedal force levels + travel/preload |
Clutch Adjustability |
Spring preload + 4 bite point levels |
Vibration Module |
M-DVF, compatible with iRacing & SimHub |
Materials |
CNC-machined 6061-T6 aluminum, sandblasted/anodized |
Connection |
USB |
Platform |
Windows PC |
Conspit CPP-Evo Pedals Compatibility
Component |
Compatible? |
Windows PC |
Yes |
SimHub |
Yes |
iRacing Native Feedback |
Yes |
Console Platforms (Xbox, PlayStation) |
No |
USB Pedal Interfaces |
Yes (direct via USB) |
The Conspit CPP-Evo Pedals are built for Windows PC users and connect directly via USB, which keeps setup clean and latency low. The pedals support SimHub and iRacing’s native vibration feedback systems through the built-in M-DVF module, a standout feature not commonly found in similarly priced sets. As a standalone USB device, they don’t rely on a base or separate control box to operate. However, they do not support console systems like PlayStation or Xbox, and there’s no known adapter to make them work with those platforms.
From a platform standpoint, this set is for PC sim racers running titles like iRacing, Assetto Corsa, rFactor 2, RaceRoom, and similar PC-focused sims. The pedals rely on PC-native software and telemetry integration, meaning they will not function with console games even if connected through a base that supports them. The hydraulic and haptic systems require software input that is only available through PC environments—so if you're racing on a console, these won't be your match.