Description
Conspit CPP-Lite pedals pack a serious punch in a compact footprint. Built around a rigid T6 aluminum alloy frame, they combine clean machining with clever tech for a setup that doesn’t just look the part—it backs it up every lap. The hydraulic brake with M‑DVF vibration feedback gives the brake pedal actual texture, not just resistance. And the non-contact Hall sensors on the throttle ensure a silky input curve that’s just as suited for feathering around corners as it is for hammering down the straights.
What Sets the Conspit CPP-Lite apart?
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Smooth Throttle Control with Zero Wear Hall effect sensors aren’t new, but the way Conspit implements them here gets attention. The throttle and clutch use concealed non-contact sensors, so you’re not grinding against any physical wear points. That translates to consistently smooth inputs over time and minimal signal drift—especially helpful when fine modulation is needed in traction-limited conditions. Racers love how refined the throttle pedal feels, especially when trail throttling out of tight corners.
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Hydraulic Brake That Feels Predictable While many pedal sets in this range stick to load cells, the CPP-Lite’s hydraulic brake offers a noticeable difference in feel and linearity. It reacts to pressure more like a real brake system, with fluid response instead of spring compression alone. Users consistently say that it delivers better pedal modulation across long stints, and that it’s easier to trust under heavy braking than purely mechanical systems.
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Integrated Vibration Adds Useful Feedback The built-in M‑DVF vibration system is more than a gimmick—it gives tactile cues that drivers often rely on but don’t get in sim setups. Whether it’s ABS triggering, tire lockup, or road texture, it helps make up for the lack of physical seat movement in a static rig. It syncs with SimHub and iRacing directly, which makes it plug-and-play for most racers and a huge bonus for training consistency.
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iSpeed Software Makes Setup Intuitive The included software, developed with iSpeed Racing, provides detailed telemetry overlays, custom throttle and brake curves, and 0–100 km/h acceleration testing. It’s one of the few packages where the software is actually useful instead of being a chore. Many users highlight how easy it is to dial in pedal behavior for different cars without needing to dive into external software or guesswork.
Pros and Cons
Pros |
Cons |
Hydraulic brake system provides fluid pedal feedback |
No native support for consoles |
Non-contact Hall sensors improve long-term accuracy |
Clutch not included in standard version |
Built-in vibration works with SimHub and iRacing |
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Software offers detailed tuning and telemetry tools |
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Specifications
Specification |
Value |
Brand |
Conspit® |
Platform |
PC |
Material |
T6 aluminum alloy with CNC machining |
Color |
Black, Purple |
Connection |
USB |
Product Weight |
6 kg |
Brake Sensor |
Hydraulic |
Throttle Sensor |
Non-contact Hall effect |
Vibration System |
M‑DVF, compatible with SimHub and iRacing |
Software Support |
iSpeed Racing plugin, real-time tuning + telemetry |
Conspit CPP-Lite Compatibility
Component |
Compatible? |
Windows PC |
Yes |
iSpeed Racing Software |
Yes |
SimHub |
Yes |
iRacing Vibration Feedback |
Yes |
Console Platforms (PlayStation, Xbox) |
No |
Connection Type |
USB |
The Conspit CPP-Lite connects directly via USB and is fully compatible with Windows PC setups. It supports SimHub and iRacing vibration feedback through its built-in M‑DVF system, giving it a direct link to telemetry data without needing external motors or shakers. It integrates smoothly with the iSpeed Racing software, which offers comprehensive control and tuning options. The build is universal in design, so it fits with nearly all sim racing rigs that accommodate pedal mounting plates—but note, a clutch pedal may be optional depending on the configuration.
Platform-wise, this is strictly a PC-focused pedal set. The USB interface works with most sim racing titles including iRacing, Assetto Corsa, ACC, and rFactor 2. That said, it does not support consoles like Xbox or PlayStation directly, and there’s no console-compatible mode or firmware workarounds available. If you're running a console-based rig, these pedals won’t interface without a PC-based input hub or custom controller mapping, which isn’t officially supported.