Project Motor Racing, the new sim from Straight4 Studios and publisher GIANTS Software, is now only weeks away from release, with launch set for 25 November 2025 on PC, PlayStation 5 and Xbox Series X|S. Positioned as a modern motorsport simulator, it aims to combine licensed cars and tracks with a first-principles physics model built on the GIANTS Engine 10, the same core tech used in the Farming Simulator series but adapted here for circuit racing.
Physics Engine, Handling Model and Race Experience
Under the hood, Project Motor Racing runs a new “benchmark-setting” physics engine layered on top of GIANTS Engine 10, promising high-fidelity force feedback and detailed tyre and suspension behaviour. Car handling has been validated through a “Factory Driver Program,” with each vehicle tested and signed off by manufacturer partners and professional drivers to target authentic responses at the limit. On the presentation side, the sim features dynamic weather, a full 24-hour day–night cycle, adaptive racing lines and so-called “living cockpits,” with visible G-forces, heat haze and track grime to reinforce immersion from the driver’s seat.
The content offering at launch spans around 70 licensed cars across roughly a dozen racing classes, plus more than two dozen laser-scanned circuit layouts, covering both contemporary prototypes like LMDh hypercars and historic machinery. A single-player career mode sits at the core of the package, backed up by online racing, in-game special events and full mod support on PC, with cross-platform modding highlighted as a long-term pillar for the title.
What Sim Racers Should Expect at Launch
For sim racers, the pitch is clear: Project Motor Racing is targeting the “serious but accessible” space, with a career-driven structure, licensed grids and a physics model designed to satisfy wheel users while remaining open to a broad audience. With pre-purchases now live and the countdown to 25 November underway, the next milestone will be hands-on impressions of the release build—particularly force-feedback feel, AI racecraft and how robust the mod ecosystem is at launch.